![]() With exams, projects, and finals coming back into full swing, however, I think it'd be best if another 3D artist picks up with updates. I had a few spare days last week to explore the 3D pipeline. That being said, I don't have the time now to make great updates to the model. I personally prefer on getting rough drafts out there first and QCing them for a second version after we have model GIFs in the first place, but feel free to help out should there be something amiss! Maya PaintFX & Interactions with Geometry 2,416 views 74 Dislike Share Save CGStirk 10.7K subscribers Learn how to use Maya PaintFX. To draw selected strokes as polygons, select them and turn on Draw as mesh in the strokeShape Attribute Editor (or, turn on Draw as mesh in the Paint Effects Tool settings editor). data:image/png base64,iVBORw0KGgoAAAANSUhEUgAAAKAAAAB4CAYAAAB1ovlvAAAAAXNSR0IArs4c6QAAHCNJREFUeF7tnQd0VFXXht+ZSQ8lIYFEqmBoiiAiTYpSBGkWQJrto9mooYOACooURanSBQQ. :) If the community can ensure that we have models and animations, it'd be worth it to refine them to in-game quality. To draw all Paint Effects as polygons, select Display > Rendering > Paint Effects Mesh Display. I'm glad that there are people who are more experienced in 3D art like you and QxC4eva. I know there are many things that could be further adjusted for the animation-the model hadn't gone off the ground for a few months and I'm novice at 3D art, so I wanted to get a decent draft out there. Are the suggestions you made applicable to Maya, by any chance? ![]() I did find out about contour shaders via Google, though, so I might look into that. I didn't see a setting with the outline attributes to get it to be the same width regardless of camera perspective. ![]() DJTHED: I rendered it in Maya, where I added a toon outline effect on the model and tweaked a few settings. Maya Paint Effects Tutorial: Growing Animated Vines (Part 3) 31,141 views 337 Dislike Share TheCGBros 4.
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