Certainly, we have all seen games ported over as a mess. Rather than making a game to gain something from, and that is perfectly fine as well.REVIEWS Dragon’s Dogma: Dark Arisen PC Reviewĭragon’s Dogma goes out of it’s way to prove that point. So I can only assume that this project was more a way of having fun, and trying out a few new things. Though I’m thoroughly convinced that if the developer really wanted, they could easily find a bigger audience by using their already established connections and prominence in the gaming industry. ![]() Seeing as the game was made in only a few weeks, it doesn’t leave a lot of room for marketing and showing off the game to the world. One of the reasons why I think the Steam release didn’t get a lot of attention is because of the short development time. So after some digging I found out that one of the lead figures in the creation of Translation is the founder of ‘Those Awesome Guys’ who created the co-op action game ‘Move or die’ and later on helped publish ‘Monster prom’ and the recently announced card battle game ‘Deepest Chamber’. You can clearly see from playing the game, that the developers are very experienced in making games. And I can only applaud the effort that the developers put into it. You can clearly see the care and attention that is put both into the video and the game itself. It also did so in a beautifully illustrated way with in depth explanation of the thought process behind the game and it’s systems. The making off video didn’t only explain the video game process in a simple and clear way so that anyone can understand it. I couldn’t find a single bug or glitch that bothered me while playing the game. ![]() Because for the time it took to create this game, it is super polished. ![]() It’s pretty clear that the developers knew what they were doing while making this game. There are a lot of small sound details in Trainslation, that help give the right atmosphere to the game. From the background jingle when a train is entering the station, to the sound of wind when you are close to the tracks. And in all honesty, I suck at noticing the intricacies of sound design.īut it just had to be said, the sound design of this game is amazing! Only after watching the making of this game, I noticed how many small details I heard but never consciously registered. I don’t usually talk about the sound or music because if the game has good sound design, you don’t notice it and it becomes part of the experience. Though I fully understand that due to time constraints this might not have been possible, since that’s already some very advanced shader trickery. But for the most part it’s very similar to your earlier playthroughs, so except for maybe getting a different ending or talking to different ghosts, there isn’t much of a reason to replay it.Ī simple way of fixing this would be to exclude all geometry that is hidden away by other meshes, even if this overlaying geometry is actually also transparent. There’s a bit of replay value, since your starting position and your destination are randomized. The game itself isn’t very long, and can be easily completed in less then 20 minutes. I really loved talking to the random ghosts around, and learning more about what they had to say and slowly piecing the bigger picture together. ![]() But you know what they say, it’s all about the journey and not the destination. In this aspect I feel the game falls flat pretty quickly, once you understand the logic behind the game, you can get from your starting position to your destination, in just two train rides. You do this by boarding several different trains and switch lines, until you arrive at the right train stop.Īt first you might feel a little lost, but as soon as you start exploring a bit, you can get a clear picture of what the map looks like and how to get to the exit.
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